Sadida deity portrait

Dofus 1.29

SADIDA

Guardians of Nature

Where roots run deep and the earth breathes magic — the Sadida stand as sovereign keepers of life itself.

Discover the Lore
Sadida homeland

Origins

The Birth of Sadida

Long before the wars of the gods shook the World of Twelve, a deity of incomparable gentleness shaped life from soil and breath. Sadida — whose name alone conjures the sound of wind through ancient canopies — breathed consciousness into the first dolls of carved wood and river clay. These were not mere constructs. They were living extensions of her will, instruments of growth, defenders of the green.

From her divine act of creation emerged a people marked by the earth's patience and the forest's tenacity. Those who answered Sadida's call learned to hear the language of roots, to speak with the oldest trees, to coax poison and petal from the same seed. They became the Sadida class — practitioners of nature's oldest covenant, warriors whose weapons bloom rather than break.

Their homeland stretches across vast living forests, kingdoms where the canopy is cathedral and every fungal bloom carries the memory of centuries. To walk among the Sadida is to understand that nature does not merely endure. It judges, it nurtures, and when roused — it devours.

Dofus Sadida forest
The ancient forests of the Sadida homeland

Essence

Nature's Covenant

Four pillars define what it means to walk the Sadida path. Not merely a class — a philosophy of living symbiosis.

Sadida summon creature

Summoner

Master of the poupee — living dolls born from Sadida's divine craft. Each summon is an extension of the caster's will, a fragment of nature's consciousness made manifest on the battlefield.

Sadida earth creature

Earth Mage

Weaving earth-element spells of extraordinary versatility, the Sadida manipulates the very ground beneath enemies. Roots erupt, brambles tear, and poison seeps through stone and soil alike.

Sadida nature creature

Nurturer

Unlike classes built purely for destruction, the Sadida understands that strength flows from preservation. They heal, buff, and sustain allies — a living network of support as vast as the root system beneath a forest floor.

Protector

The Sadida does not merely fight — they guard. Forest territories, living shrines, the balance of ecosystems. Their combat style revolves around control, disruption, and ensuring that nature's order is never violated unpunished.

Arcane Arts

Spells of the Earth

From the oldest scrolls of Sadida doctrine, four incantations define the class's mastery over nature's destructive grace.

Racines spell

Racines

Earth — Control

Ancient roots surge from the earth, immobilizing targets within a fixed area. The ground itself becomes a trap — elegant, patient, inescapable.

AP Cost: 4 Range: 1–4 Area of Effect
Sarclage spell

Sarclage

Earth — Damage

Thorned brambles tear across the battlefield, cutting through armor like roots through stone. A signature Sadida assault that scales fearfully with level.

AP Cost: 3 Range: 1–6 Linear
Poison de Fiole

Poison de Fiole

Earth — Poison

A concentrated vial of nature's venom, shattering on impact to unleash slow-acting poison. What the earth kills, it kills thoroughly — over time, without mercy.

AP Cost: 4 Range: 1–6 Poison DoT
Poupee de Fiole

Poupee de Fiole

Earth — Summon

The quintessential Sadida art: a doll of woven root and clay springs to life, obedient and fierce. Through it, the Sadida fights without fighting — a ghost of nature's will made soldier.

AP Cost: 5 Range: 1–4 Summon
Sadida kingdom landscape
Sadida forest domain

Territory

Kingdoms of Nature

The Sadida Kingdom

Deep in the southern reaches of the World of Twelve lies the Sadida Kingdom — a vast sovereign territory of ancient woodland where the trees themselves remember the time before cities. Entry into these lands is not granted; it is permitted, by the forest's judgment alone. Outsiders who have forced their way in have rarely found their way back out.

The Fungal Sanctuaries

Beneath the canopy, networks of fungal growth connect every Sadida settlement in a living web of communication. The Sadida believe these mycorrhizal networks carry whispers from their goddess still — that Sadida herself speaks through the spores, guiding her children's hands in battle and in craft.

Influence Across the World

Beyond their homeland, Sadida practitioners serve as wandering wardens, appearing wherever nature is threatened by unchecked expansion or elemental corruption. They are not missionaries — they are enforcers of an agreement older than any kingdom, written in root and rain.

Playstyle

The Way of the Sadida

Patience, positioning, and an ever-growing army of dolls. The Sadida rewards those who think in systems, not moments.

01

Summon First, Strike Second

Effective Sadida play begins before your first attack. Deploy dolls early to control space, draw attention, and form the axis around which your strategy rotates. A Sadida without summons is half a Sadida.

02

Terrain as Weapon

Racines and positional spells transform the battlefield into a hostile landscape — for your enemies. Push, pull, immobilize. The Sadida's greatest attacks are often the ones that prevent the opponent from attacking at all.

03

Sustained Attrition

Poison de Fiole and damage-over-time spells make the Sadida a master of slow victory. Patience is not passive — it is the deliberate application of pressure over time, wearing opponents down until nature claims its due.

04

Symbiosis in Groups

In team play, the Sadida becomes a force multiplier. Heals, buffs, and summon screens allow frontline fighters to push harder while the Sadida sustains the ecosystem of the party from the middle ground.

Sadida character
Roots spell

Signature Combo

Summon dolls — Immobilize with Racines — Poison with de Fiole — let nature finish the work.

Summon

Max Summons

At peak builds, a Sadida can maintain multiple simultaneous dolls — an entire army grown from a single caster.

Sadida class hero
"They do not ask nature to serve them. They offer themselves in service to nature — and in return, nature makes them unstoppable."
— Excerpt, Chronicles of the World of Twelve